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Paintball Games?
Question by Paintballer2010: Paintball Games?
Anybody know of any kind of cool, out of the ordinary paintball games? Games like Lone Wolf or Downed Pilot or something like that. Just a game besides your standard capture the flag game.
Best answer:
Answer by Robert S
Here are the games my group plays. This is all we have writen up at the mement so it includes some of the well known games also.
Common Game Scenarios:
Capture the Flag:
Notes: This works better for larger groups 14 or more players or on smaller fields for small groups.
Setup: Two teams of equal size, start on opposite sides of the field. A flag is placed on each side. It should be at average head height (about 5 feet). It must be visible for no less then 180 degrees.
Goal: To take the enemies flag and return it to your starting location ending the game.
Center Flag:
Notes: This works better for larger groups 14 or more players or on smaller fields for small groups.
Setup: Two teams of equal size, start on opposite sides of the field. A flag is placed in the center of the field. It should be placed at average head height (about 5 feet). It must be visible for a full 360 degrees. Each side’s base should be well marked abd visiable for at least 180 degrees, facing the opponent’s base. It’s location should be known by both sides.
Goal: To take the center flag and return it to your starting location ending the game.
Variant: To take the center flag and return it to the other teams starting location ending the game.
Total Elimination:
Notes: Works for any size group.
Setup: Two teams of equal size, start on opposite sides of the field.
Goal: Get all members of the other side OUT.
Attack / Defend:
Notes: Works for any size group.
Setup: Two teams of equal size, one goes out and sets up either a defense strategy (ambush) or a roving / random attack force. The other gives the first team 3 to 5 minutes then hunts the other team down.
Goal: Get all members of the other side OUT.
Alien:
Notes: This works better for larger groups. (Simi-endurance game)
Setup: Approximately 20% (1 in 5) of the group start out as “Aliens” the rest are “people”. The aliens one goes out and sets up either a defense strategy (ambush) or a roving / random attack force. The people give the first team 3 to 5 minutes then go out to hunt them. If an alien gets hit he/she is OUT. If a person gets hit they become an Alien.
Goal: Get all members of the other side OUT.
President (Escort):
Notes: This works better for larger groups. The “Assassin’s Team” are out when hit anywhere (“Any Hit Counts”). The “Escort Team” are out only with a “Kill Shot”.
Setup: Approximately 20% (1 in 5) of the group makes up the “Escort Team”. The rest are on the “Assassin’s Team”. One member of the escort team is designated the target or president. He/she is then given some form of identifying markings to allow him/her to stand out. A predetermined safe space is agreed upon.
Goal: “Escort Team” To get the president to the safe space without him/her getting hit.
Goal: “Assassin’s Team” to take OUT the president.
Speed Ball:
Notes: Works for any size group.
Setup: Two teams of equal size. Each starts on the speed ball field on opposite sides in a group. On go each team starts to fire and go for cover.
Goal: Get all members of the other side OUT.
Speed Ball (Endurance):
Notes: Works for any size group. You are not OUT till you decide that you have had enough. (This is an endurance game.)
Setup: Two teams of equal size. Each starts on the speed ball field on opposite sides in a group. On go each team starts to fire and go for cover.
Goal: Get all members of the other side to call OUT.
Uncommon Game Scenarios:
Defender:
Notes: This works well for medium to large groups. The “Taggers” are out when hit anywhere (“Any Hit Counts”). The :“Defenders” are out only with a “Kill Shot”. (This is a semi-endurance game.)
Setup: Approximately 20% (1 in 5) of the group are “Defenders” the rest are “Taggers” the defenders choose a large bolder, tree trunk etc. to defend. We call this the “Goal”. It should be in middle of field and have many access routes. While the “Taggers” are at the Dead Box, the “Defenders” position themselves to defend the chosen item. The “Taggers” are not a team. They should work individually.
Goal:“Defenders” To keep “Taggers” from touching the item.
Goal: “Taggers” To touch the item.
Goal: The game is over when all of the “Taggers” are either OUT or have touched the “Goal”.
Defender (switch):
Notes: This works well for larger groups. Both sides are out when hit anywhere (“Any Hit Counts”).
. (This is a semi-endurance game.)
Setup: Approximately 15% (1 in 7) of the group are “Defenders” the rest are “Taggers” the defenders choose a large bolder, tree trunk etc. to defend. We call this the “Goal”. It should be in middle of field and have many access roots. While the “Taggers” are at the Dead Box, the “Defenders” position themselves to defend the chosen item. The “Taggers” are not a team. They should work individually. If a “Tagger” successfully tags the “Goal”, they become a defender
Goal:“Defenders” To keep “Taggers” from touching the “Goal”.
Goal: “Taggers” To touch the item.
Goal: The game is over when there are no “Taggers” left.
Defender (Unarmed attackers):
Notes: This works well for medium to large groups. The “Taggers” are out when hit anywhere (“Any Hit Counts”).
Setup: Approximately 5% (1 in 20) of the group are “Defenders” the rest are “Taggers” the defenders choose a large bolder, tree trunk etc. to defend. We call this the “Goal”. It should be in middle of field and have many access roots. While the “Taggers” are at the Dead Box, the “Defenders” position themselves to defend the chosen item. The “Taggers” are not a team. They should work individually. The taggers go unarmed.
Goal:“Defenders” To keep “Taggers” from touching the item.
Goal: “Taggers” To touch the item.
Goal: The game is over when all of the “Taggers” are either OUT or have touched the “Goal”.
Kill the Fool “With the Chicken”(Score):
Notes: Works for small groups only 3 to 5 and should be played on a small field. You will need a soccer sized ball or other brightly colored object. We call it the “Chicken”. This is a Free For All Game. (This is an endurance game.)
Setup: One person starts with the “Chicken” ( Receiving 1 Point) and gets a head start to go hide in the game field. After two minutes the rest of the players head out to “Kill the Fool With the Chicken”. When you hit the player with the “Chicken”. That player must, stop and drop the “Chicken” At that point anyone can pick up the “Chicken”, except the last fool. Then he/she start counting to 60 out loud. Once he/she hits 60, he/she can resume play. If no one has picked up the “Chicken” before this then the last fool can pick it up and receive another point. Whoever picks up the “Chicken gets a point and is now the target. Any player can shoot any other player at any time. Except for those whom are counting. They can neither shoot nor be shoot. The hit player must stop and count to 60 out loud before moving on.
Goal: To get 5 points first.
Kill the Fool “With the Chicken”(Timed):
Notes: Works for small groups only 3 to 5 and should be played on a small field. You will need a soccer sized ball or other brightly colored object. We call it the “Chicken”. This is a Free For All Game. (This is an endurance game.)
Setup: One person starts with the “Chicken” ( Receiving 1 Point) and gets a head start to go hide in the game field. After two minutes the rest of the players head out to “Kill the Fool With the Chicken”. When you hit the player with the “Chicken”. That player must, stop and drop the “Chicken” At that point anyone can pick up the “Chicken”, except the last fool. Then he/she start counting to 60 out loud. Once he/she hits 60, he/she can resume play. If no one has picked up the “Chicken” before this then the last fool can pick it up and receive another point. Whoever picks up the “Chicken gets a point and is now the target. Any player can shoot any other player at any time. Except for those whom are counting. They can neither shoot nor be shoot. The hit player must stop and count to 60 out loud before moving on.
Goal: the person with the highest score when timer reaches zero.
Tagger:
Notes: Works for small to medium groups. (This is an endurance game.)
Setup: Each player gets a number. i.e. the first player is number 1, the second is number 2 etc. This number will change as the game is played. All players start on the game field separately. When the game starts every one is a separate team. If you get hit, the player that hit you calls his/her number, then you call out the same number confirming that you are on that team. You can shoot anyone not on the same team.
Goal: Play continues till there is only one team.
Team Tagger:
Notes: Works for small to medium groups. (This is an endurance game.)
Setup: Two equal teams start off at opposite ends of the game field. Each team is given a name such as Red and Blue or whatever you want to use. If you get hit, the player that hit you calls his/her team name, then you call out the same name confirming that you are on that team. You can shoot anyone not on the same team.
Goal: Play continues till there is only one team.
Classic Tag (Timed):
Notes: Works for any size group, but the game field should reflect the size of the group.(This is a semi-endurance game.)
Setup: A timer is set for 15 to 60 minutes. One player is designated as “IT”. The rest run into the game field and scatter. After 1 minute, the player that is “IT” sets out to get the others. The only one that can use their marker is the player that is “IT”. When he/she hits another player that player is now “IT”.the new “IT” player must g
What do you think? Answer below!
Q&A: How many calories burned in an airsoft war?
Question by Scott H: How many calories burned in an airsoft war?
How many calories burned in an airsoft war that was about 3 hours 30 minutes. (excluding breaks). I was a runner with a machine gun in a 20 acre woods.
it was 73 degrees out
it was 73 out 155 with gear didnt run much but still ran every about 2 minutes half run. I drank 1 and1/2 of cola and 2 slices of pizza
Best answer:
Answer by °ƒoxy°™
That would depend on how much you ran, how hard you ran… how much you weighed (gear included), what you ate/ drank, & how long those breaks were.
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